1.1 Skills:

  • 1.1.5 Countless games require the evaluation of information. Whether it is determining which role would be most beneficial (Citadels & Puerto Rico) to analyzing social cues and behaviors to deduce who is playing subversively (Shadows Over Camelot & Saboteur); games demand evaluative decisions.
  • 1.1.6 Students are active participants in the gaming experience, taking in information to make inferences and gather meaning. A prime example would be a student working out an opponent’s strategy in Ticket to Ride or Hive based on what the pieces they have played or on any potential moves available.
  • 1.1.9 Games like Lord of the Rings and Pandemic facilitate a platform for collaborative game play, allowing students to discuss and work in teams with others to help broaden and deepen their understanding. (more…)
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