I have new art to share from my upcoming game, Freedom: The Underground Railroad. I just got back the rest of the player boards which players keep infront of them during play. They represent different roles that the players may take on during their struggle to bring down the institution of slavery. I love the strength and period feel of the characters.

The Stockholder is a powerful fundraiser for the Abolitionist Cause

The Station Master helps slaves on the run evade catchers in pursuit.

The Shepard helps to coordinate and plan the movement of slaves making their way north towards freedom.

The Agent also helps bring about change through political action and influence.





Freedom, my game about the abolitionist movement and the Underground Railroad is getting close to going to print now. There have been waves of playtesting and quite a bit of tweaks and adjustments to help the game’s tension and feel. Currently, we are in the art stage with two separate artists working on the game.

Jarek Nocoń is working on the game component art. I am very excited to be working with him as he has been responsible for many games that I enjoy. The cover art is being done by Steve Paschal, who has done the cover art for most of Academy Game’s releases. I got the cover art back recently and I could not be more thrilled. It captures the tension of the game and is a true work of art.

Name: Geistertreppe (Spooky Stairs)
Drei Magier Spiele
Number of Players:
2 to 4
Play Time:
15 Minutes
Grade Range:
Elementary and Middle School
Return on Investment:
Analog Game
Kinderspiel des Jahres 2004

At the top of the stairs in the old, spooky castle there lives a ghost. Each of the players race up the stairs, trying to be the first to scare him. But the castle is enchanted and plays tricks on the students as they make their way up to the top. Whichever player is able to keep their wits about them, not forgetting who or what they are, and frighten the spectre first, wins.

Geistertreppe is a wonderfully accessible racing game in which player identity get shifted around. The game is played on a simple game board that features a staircase that spirals in towards the center. On their turn, students roll the die and move their pawn the number of spaces indicated, unless the die shows a ghost. If a ghost is rolled, the student can take a ghost piece and place it on top of one of the player pieces. Once a pawn is covered it stays covered for the rest of the game and its color can no longer be seen. Players will need to remember which pawn is theirs for the rest of the game. After all of the pawns are covered, anytime the ghost is rolled the player can swap the position of two ghosts on the board. Play continues until one of the pawns is moved to the top of the stairs and the winner is revealed.

With just a simple rule, Geistertreppe takes what would be a simple memory game and makes it into something challenging and fun. Besides encouraging student to focus by tracking their piece, the game also provides opportunity for students to explore simple strategy when switching positions of the ghost covered pawns. Initially, students switch pawns to move their piece forward trying to get to the end as quickly as possible. After several plays though, students begin exploring moving other pawns as a distraction away from their own. This gives students a simple way of thinking about the game from other players’ perspectives, an important step towards interpersonal skills and empathy.

I wrote earlier about the game I have been designing about the Underground Railroad. I am thrilled to announce that it has been picked up for publication. Freedom – The Underground Railroad should be out from Academy Games in the Spring/Summer of 2013. It has been a wonderful process and I have gotten such positive response from both the gaming and educational community. I will be sure to post updates as the process goes on.

This is a great look at how games and play experiences fit within the educational space from Knewton.

I wanted to share two podcasts that has been in heavy rotation on my devices. The first is MIT’s Game Design class that explores the ideas and process of game design. It is a fascinating look into the process that goes into good game design and provides a great anchor point for looking at how games connecting to learning.

The other podcast is Ludology that explores the large topic of the study of games. Each week they focus on a topic and try to explore it in depth. It is a great reflective piece that looks at the history, process and experiences of play.

If you have space in your listening rotation, I highly recommend either one of these great gaming resources.

Some Ideas for Fall Play: Ease into the new school year with games that facilitate social interaction.

My new School Library Journal Article is out on alternative social games to help students get to know each other and learn to work together.