1.1 Skills:

  • 1.1.5 Countless games require the evaluation of information. Whether it is determining which role would be most beneficial (Citadels & Puerto Rico) to analyzing social cues and behaviors to deduce who is playing subversively (Shadows Over Camelot & Saboteur); games demand evaluative decisions.
  • 1.1.6 Students are active participants in the gaming experience, taking in information to make inferences and gather meaning. A prime example would be a student working out an opponent’s strategy in Ticket to Ride or Hive based on what the pieces they have played or on any potential moves available.
  • 1.1.9 Games like Lord of the Rings and Pandemic facilitate a platform for collaborative game play, allowing students to discuss and work in teams with others to help broaden and deepen their understanding. (more…)
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Lost CitiesI am reminded of the beginning of a relationship. Two people who are trying to find where they are willing to risk making a commitment and where they feel the need to hold back.

Lost Cities is a 2-player card game that puts you and a fellow explorer in competition towards completing several expeditions to famed lost civilizations. Each player draws cards at the start of the game. Most cards feature a value between 1 and 10 and are color coded to correspond to a particular lost city. A few feature colored handshakes (investment cards) that work as multipliers and symbolize a further commitment to a particular expedition. (more…)

Meeples in the fields.There are very few board games that have had a profound effect on the gaming cultural iconography. Carcassonne’s meeples permeate gaming fan imagery. People have self-crafted life size meeples, made meeple cakes, and even taken photos of their meeples in France, the locale of game. Along with Settlers of Catan, Carcassonne helped refocus part of the gaming culture back towards board games.

Carcassonne is a fast-paced tile laying game that reinforces spatial awareness and finds a pleasant balance between strategy and luck.

Players take turns pulling and laying tiles that flesh out the countryside of Carcassonne. Tiles must match up when they are played down (roads to roads, cities to cities… etc.). When a tile is played, the player laying the tile may place one of their meeples on that tile in a variety of roles, depending on what is shown on the tile. Cities, abbeys, and roads allow for a play and in-game return on that investment. Players get points for the length of the road and can pick their meeple back up when the road has been completed to play again on a new tile. The same strategy goes for completed cities and surrounded abbeys. (more…)