BRING TO ME A GAME THAT CHALLENGES STUDENTS AND CAPTURES THE FLAVOR OF THE GREAT EGYPTIAN DYNASTY!
SO LET IT BE WRITTEN, SO LET IT BE DONE!
Number of Players: 3 to 5
Grade Levels: Middle School and Up
Length: 45 Minutes
Social Studies 2: Students will use a variety of intellectual skills to demonstrate their understanding of major ideas, eras, themes, developments, and turning points in world history and examine the broad sweep of history from a variety of perspectives.
Social Studies 3: Students will use a variety of intellectual skills to demonstrate their understanding of the geography of the interdependent world in which we live—local, national, and global—including the distribution of people, places, and environments over the Earth’s surface.
1.1.2: Use prior/background knowledge as context for new learning
1.2.5 Demonstrate adaptability by changing inquiry focus… or strategies when necessary to achieve success
2.4.4 Develop directions for further investigations
4.1.5 Connect ideas to own interests and previous knowledge and experience
Rio Grande’s Amun-Re provides a glimpse into Egypt’s past as players strive to leave their mark on history. They hope to accomplish this through erecting pyramids and building prosperous kingdoms along the Nile. Each player, acting as a pharaoh, builds their kingdom by bidding on available provinces along the great Nile River. Each province has potential for helping the pharaoh by providing resources, religious power and political influence. Provinces feature a space for farmers to harvest the land and an area for erecting pyramids to commemorate your power. Some provinces come with resources, political potential in the way of power cards, economic assistance, and religious power. Each province’s resources and potential are different. Provinces along the Nile are more fertile than those further away, offering more spaces for farmers to harvest the land. (more…)