This has been a labor of love, but I am so glad to have this finished and ready to share at ALA next week. I will have the finalized hard copies on hand at the open gaming night and MIG events. After ALA, the document will be available for download from the Genesee Valley BOCES School Library System Gaming website.
Share knowledge and participate ethically and productively as members of our democratic society
- 3.1.1 & 3.1.2 Games are participatory pastimes that encourage learning communities through the sharing of concepts and strategies, collaboration amongst players and reflection on personal performance.
3.2 Dispositions in Action:
- 3.2.1 Play is powerful. It removes social barriers and provides a level of comfort that allows students to develop leadership skills and the confidence to present ideas to others. (more…)
- 2.1.1 Games such as Puerto Rico, Caylus and Amun Re employ strategy and intricate mechanics which encourage the continued use of an inquiry based process through the application of critical thinking skills.
- 2.1.2 Enchanted Forest and Froggy Boogie are two examples of memory games that require students to mentally organize information for recall and use when needed.
2.2 Dispositions in Action:
- 2..2.1 Princes of Florence and Agricola provide a variety of paths to victory, enabling the flexible use of resources for adapting strategies to each unique situation.
- 2.2.2 Many games with an artistic mechanic (i.e. Portrayal or Cluzzle) require students to use divergent and convergent thinking for success.
- 2.2.4 The intrinsic enjoyment that comes from playing games, helps to foster a student’s ambition to demonstrate personal productivity through game growth and success. (more…)
AUTHOR’S NOTE: I have a thing for shifty politicians once featured on tin lunch pails in anti-establishment comedic family sitcoms… so I may be slightly biased in my review.
Number of Players: 2
Grade Levels: High School
Length: 2 to 3 hours
Social Studies Standard 3: Geography
Social Studies Standard 5: Civics, Citizenship, and Government
1.1.2: Use prior/background knowledge as context for new learning
1.2.5: Adapt by changing the focus and strategies to achieve success
2.1.1: Apply critical thinking skills in order to draw conclusions and build new knowledge
3.1.5: Connect learning to community issues
1960: The Making of the President is one of two sophisticated political offerings from Z-Man Games. It is a two-player card driven simulation game. Each player takes on the role of a political candidate in the 1960 election: John F. Kennedy or Richard Nixon. The goal of the game is simple; maneuver through the delicate political landscape of 1960 in an effort to win state support and take the election. (more…)