I have new art to share from my upcoming game, Freedom: The Underground Railroad. I just got back the rest of the player boards which players keep infront of them during play. They represent different roles that the players may take on during their struggle to bring down the institution of slavery. I love the strength and period feel of the characters.

The Stockholder is a powerful fundraiser for the Abolitionist Cause

The Station Master helps slaves on the run evade catchers in pursuit.

The Shepard helps to coordinate and plan the movement of slaves making their way north towards freedom.

The Agent also helps bring about change through political action and influence.





So Let It Be Written!



Number of Players: 3 to 5

Grade Levels: Middle School and Up

Length: 45 Minutes

Investment: Medium
Return: High

NYS Standards:

Social Studies 2: Students will use a variety of intellectual skills to demonstrate their understanding of major ideas, eras, themes, developments, and turning points in world history and examine the broad sweep of history from a variety of perspectives.
Social Studies 3: Students will use a variety of intellectual skills to demonstrate their understanding of the geography of the interdependent world in which we live—local, national, and global—including the distribution of people, places, and environments over the Earth’s surface.

AASL Standards:
1.1.2: Use prior/background knowledge as context for new learning
1.2.5 Demonstrate adaptability by changing inquiry focus… or strategies when necessary to achieve success
2.4.4 Develop directions for further investigations
4.1.5 Connect ideas to own interests and previous knowledge and experience

Rio Grande’s Amun-Re provides a glimpse into Egypt’s past as players strive to leave their mark on history. They hope to accomplish this through erecting pyramids and building prosperous kingdoms along the Nile. Each player, acting as a pharaoh, builds their kingdom by bidding on available provinces along the great Nile River. Each province has potential for helping the pharaoh by providing resources, religious power and political influence. Provinces feature a space for farmers to harvest the land and an area for erecting pyramids to commemorate your power. Some provinces come with resources, political potential in the way of power cards, economic assistance, and religious power. Each province’s resources and potential are different. Provinces along the Nile are more fertile than those further away, offering more spaces for farmers to harvest the land. (more…)

AUTHOR’S NOTE: I have a thing for shifty politicians once featured on tin lunch pails in anti-establishment comedic family sitcoms… so I may be slightly biased in my review.

Number of Players: 2
Grade Levels: High School
Length: 2 to 3 hours

NYS Standards:
Social Studies Standard 3: Geography
Social Studies Standard 5: Civics, Citizenship, and Government
AASL Standards:

1.1.2: Use prior/background knowledge as context for new learning
1.2.5: Adapt by changing the focus and strategies to achieve success
2.1.1: Apply critical thinking skills in order to draw conclusions and build new knowledge
3.1.5: Connect learning to community issues

1960: The Making of the President is one of two sophisticated political offerings from Z-Man Games. It is a two-player card driven simulation game. Each player takes on the role of a political candidate in the 1960 election: John F. Kennedy or Richard Nixon. The goal of the game is simple; maneuver through the delicate political landscape of 1960 in an effort to win state support and take the election. (more…)