I had a chance to talk with Giles Pritchard and Donald Dennis of the Games in School and Libraries Podcast a bit about my work and the value of games in education. Episode number 19.

https://itunes.apple.com/us/podcast/gsl019-interview-brian-mayer/id574644106?i=133483856&mt=2

Name: Geistertreppe (Spooky Stairs)
Publisher:
Drei Magier Spiele
Number of Players:
2 to 4
Play Time:
15 Minutes
Grade Range:
Elementary and Middle School
Return on Investment:
High
Format:
Analog Game
Awards:
Kinderspiel des Jahres 2004

At the top of the stairs in the old, spooky castle there lives a ghost. Each of the players race up the stairs, trying to be the first to scare him. But the castle is enchanted and plays tricks on the students as they make their way up to the top. Whichever player is able to keep their wits about them, not forgetting who or what they are, and frighten the spectre first, wins.

Geistertreppe is a wonderfully accessible racing game in which player identity get shifted around. The game is played on a simple game board that features a staircase that spirals in towards the center. On their turn, students roll the die and move their pawn the number of spaces indicated, unless the die shows a ghost. If a ghost is rolled, the student can take a ghost piece and place it on top of one of the player pieces. Once a pawn is covered it stays covered for the rest of the game and its color can no longer be seen. Players will need to remember which pawn is theirs for the rest of the game. After all of the pawns are covered, anytime the ghost is rolled the player can swap the position of two ghosts on the board. Play continues until one of the pawns is moved to the top of the stairs and the winner is revealed.

With just a simple rule, Geistertreppe takes what would be a simple memory game and makes it into something challenging and fun. Besides encouraging student to focus by tracking their piece, the game also provides opportunity for students to explore simple strategy when switching positions of the ghost covered pawns. Initially, students switch pawns to move their piece forward trying to get to the end as quickly as possible. After several plays though, students begin exploring moving other pawns as a distraction away from their own. This gives students a simple way of thinking about the game from other players’ perspectives, an important step towards interpersonal skills and empathy.

I wrote earlier about the game I have been designing about the Underground Railroad. I am thrilled to announce that it has been picked up for publication. Freedom – The Underground Railroad should be out from Academy Games in the Spring/Summer of 2013. It has been a wonderful process and I have gotten such positive response from both the gaming and educational community. I will be sure to post updates as the process goes on.

This is a great look at how games and play experiences fit within the educational space from Knewton.

If you have not had a chance to take a look at Games for Educators, I highly recommend that you take a few minutes. They are a great resource for information and ideas regarding using games as educational resources. With a growing forum and a great podcast featuring Giles Pritchard and Tom Vasel.

Currently, they are running a contest looking for stories where games are used in education. The winner, to be chosen on May 1st, will receive $100 worth of board games from Out of the Box Games. The prize package includes:

ZenBenders
Backseat Drawing
Rock
10 Days in USA
10 Days in Europe
My Word

If you have a story to share, take some time and share your success with your peers… who knows!