I have new art to share from my upcoming game, Freedom: The Underground Railroad. I just got back the rest of the player boards which players keep infront of them during play. They represent different roles that the players may take on during their struggle to bring down the institution of slavery. I love the strength and period feel of the characters.

The Stockholder is a powerful fundraiser for the Abolitionist Cause

The Station Master helps slaves on the run evade catchers in pursuit.

The Shepard helps to coordinate and plan the movement of slaves making their way north towards freedom.

The Agent also helps bring about change through political action and influence.





This has been a crazy few weeks, I have been writing almost everyday to finish up the first chapter for the book I am working on for Neal-Schuman. In that time, I also put up my first game that I have designed free to share. It is called Conductor and it is a cooperative, card driven game about the Underground Railroad. Players are working together to help bring down the institution of slavery utilizing action tokens, specialized player roles and cards that feature events and people who were influential during that time period.

Here is a quick link to the rules and some images of the game board and cards. The game is currently free to print out and play, you will just need to do some cutting and constructing to get the game together. Please feel free to send me an email if you have any questions.

AUTHOR’S NOTE: I have a thing for shifty politicians once featured on tin lunch pails in anti-establishment comedic family sitcoms… so I may be slightly biased in my review.

Number of Players: 2
Grade Levels: High School
Length: 2 to 3 hours

NYS Standards:
Social Studies Standard 3: Geography
Social Studies Standard 5: Civics, Citizenship, and Government
AASL Standards:

1.1.2: Use prior/background knowledge as context for new learning
1.2.5: Adapt by changing the focus and strategies to achieve success
2.1.1: Apply critical thinking skills in order to draw conclusions and build new knowledge
3.1.5: Connect learning to community issues

1960: The Making of the President is one of two sophisticated political offerings from Z-Man Games. It is a two-player card driven simulation game. Each player takes on the role of a political candidate in the 1960 election: John F. Kennedy or Richard Nixon. The goal of the game is simple; maneuver through the delicate political landscape of 1960 in an effort to win state support and take the election. (more…)