While this is not curriculum related, it is an exciting step forward in combining the analog and the digital to a shared game experience. This allows for the handling of rules and bits by the device, lowering the barrier to entry, while still facilitating the face to face social interactions that are so integral to analog game experience. This, combined with the surge of analog games being ported to the iOS devices makes for some great potential for classroom use of some of the more complex and fiddly games that have a good curricular foundation. I’m looking forward to seeing Codito’s implementation of Through the Ages: A Story of Civilization for the iOS platform.