ELA Standard 1: Language for Information and Understanding
ELA Standard 3: Language for Critical Analysis and Evaluation
ELA Standard 4: Language for Social Interaction Students
Together, a noble band of brave knights strive to fend off the onslaught of forces besieging Camelot while keeping an ever watchful eye on their own brethren. There are whispers of a traitor in their midsts. One of their own, striving to offset the company’s efforts to fill the halls of Camelot with the glories of triumph.
So the stage is set for Days of Wonder’s cooperative adventure: Shadows Over Camelot. Players take on the role of one of Camelot’s Knights of the Round Table and, working together, struggle to defend Camelot from the enemies that hope to see it fall. Struggle is an apt word to describe what lies ahead of the knights. Failure is ensured if the players do not work together and take advantage their unique qualities.
Game play is advanced through a variety of quests that the knights can take, earning them: white swords (which advance the group towards victory), cards (which are heart of the game play), and the coveted relics (Holy Grail, Lancelot’s Armor and Excalibur). A key twist to the game is the potential of a traitor working to undermine and sabotage all efforts of the loyal knights of Camelot.
What makes this game work so well is its ability to bring together groups of students who would not normally do so on their own. Shy students come out of their shells to offer their assistance and advice to the group while the headstrong learn how to rely on others. Aside from reinforcing the Arthurian mythos, the game works as a social tool whose need for cooperation, strategy and deduction create an enriched and engaging experience for students that will be requested again and again.
* Spiel des Jahres award for Best Fantasy Game, 2006.
* Origins Award for Gamer’s Choice Best Board Game of the Year, 2006.