February 11, 2008
Gaming, School Libraries and the Curriculum
Posted by LibraryGamer under Libraries, curriculum, games | Tags: Board Games, curriculum, School Libraries |Games engage students with authentic leisure experiences while reinforcing a variety of social, literary and curricular skills. When an educational concept is introduced and reinforced during a game, it is internalized as part of an enjoyable experience and further utilized as one aspect of a strategy to attain success.
Games also carry other benefits. They help students connect and build social skills, working as part of a team or negotiating the most advantageous situation for themselves. It also provides an opportunity for students to to explore a host of life skills not inherent in the curriculum , but important for success. Some of these include: micro-managing resources and options; actively re-evaluating, re-prioritizing and re-adjusting goals based on uncertain and shifting situations; determining acceptable losses in an effort to obtain an end goal; and employing analytical and critical skills to more authentic social experiences.
Here is a list of NYS standards currently supported by a well established school game library:
NYS Social Studies Standards:
- Standard 3: Geography Students will use a variety of intellectual skills to demonstrate their understanding of the geography of the interdependent world in which we live—local, national, and global—including the distribution of people, places, and environments over the Earth’s surface.
- Standard 4: Economics Students will use a variety of intellectual skills to demonstrate their understanding of how the United States and other societies develop economic systems and associated institutions to allocate scarce resources, how major decision-making units function in the U.S. and other national economies, and how an economy solves the scarcity problem through market and non-market mechanisms.
- Standard 5: Civics, Citizenship, and Government Students will use a variety of intellectual skills to demonstrate their understanding of the necessity for establishing governments; the governmental system of the U.S. and other nations; the U.S. Constitution; the basic civic values of American constitutional democracy; and the roles, rights, and responsibilities of citizenship, including avenues of participation.
NYS English Language Arts Standards:
- Standard 1: Language for Information and Understanding As listeners and readers, students will collect data, facts, and ideas, discover relationships, concepts, and generalizations; and use knowledge generated from oral, written, and electronically produced texts. As speakers and writers, they will use oral and written language to acquire, interpret, apply, and transmit information.
- Standard 3: Language for Critical Analysis and Evaluation As listeners and readers, students will analyze experiences, ideas, information, and issues presented by others using a variety of established criteria. As speakers and writers, they will present, in oral and written language and from a variety of perspectives, their opinions and judgments on experiences, ideas, information and issues.
- Standard 4: Language for Social Interaction Students will use oral and written language for effective social communication with a wide variety of people. As readers and listeners, they will use the social communications of others to enrich their understanding of people and their views.
NYS Math, Science and Technology Standards:
- Standard 1: Analysis, Inquiry, and Design Students will use mathematical analysis, scientific inquiry, and engineering design, as appropriate, to pose questions, seek answers, and develop solutions.
- Standard 3: Mathematics Students will understand the concepts of and become proficient with the skills of mathematics; communicate and reason mathematically; become problem solvers by using appropriate tools and strategies; through the integrated study of number sense and operations, algebra, geometry, measurement, and statistics and probability.
- Standard 7: Interdisciplinary Problem Solving Students will apply the knowledge and thinking skills of mathematics, science, and technology to address real-life problems and make informed decisions.
Health, Physical Education, and Family and Consumer Sciences:
- Standard 3: Resource Management Students will understand and be able to manage their personal and community resources.
February 14, 2008 at 3:13 am
Thanks for these wonderful alignments that clarify how gaming fits into the curriculum. What a great resource for libraries!
February 14, 2008 at 3:16 am
[...] Mayer, writing at Library Gamer, has aligned a set of library-friendly board games to the New York State Standards. If you are [...]
February 20, 2008 at 4:48 am
[...] Gaming, School Libraries and the Curriculum “Games engage students with authentic leisure experiences while reinforcing a variety of social, literary and curricular skills. When an educational concept is introduced and reinforced during a game, it is internalized as part of an enjoyable experience and further utilized as one aspect of a strategy to attain success. [...]
February 20, 2008 at 2:00 pm
[...] http://librarygamer.wordpress.com/2008/02/11/gaming-school-libraries-and-the-curriculum/ [...]
February 23, 2008 at 12:31 am
[...] Gaming, School Libraries and CurriculumNext time anyone asks you why you are playing so much video games, point them to this article. Just [...]
February 23, 2008 at 2:52 pm
Sure, video gaming can do great things for kids’ minds. The problem is making the translation of those skills to the test-taking environment. Until that happens on a regular basis with below average kids and is proven by research, games will not have much credibility as an educational tool with the rank and file. Currently gaming is seen by most educators as the opportunity for kids to have fun but simply encourages their click and go attitude without analysis. The game progresses (there is a reaction to the click) whatever choice they make. If they quit, they can go on to another game.
February 23, 2008 at 5:19 pm
[...] fit perfectly with the iREAD Summer Reading Program theme, games are a fun way to teach. Take the article by Brian Mayer linking the New York State Curriculum standards to board games. Or Paul Waelchli’s article on [...]
February 25, 2008 at 1:45 pm
[...] Read the full article here [...]
February 25, 2008 at 10:44 pm
Hi Library Gamer, I’m A Gaming Librarian. I’m thrilled that someone other than me and my very new blog is talking about old-school games in libraries. I’m currently working in a public library in the Catskills, and was happy to find a small board game collection here (classic games like Clue, Risk, and Life). I ran a Board Games and More event with the library’s collection and three games from my own stash.
Your reviews are an excellent resource. I’ve already introduced a couple of our patrons to Numbers League and plan on Fluxx next session. You’ve already inspired me to save up for Carcassonne and some of the expansions.
February 26, 2008 at 2:20 am
That is fantastic to hear what you are doing. I have found such a positive response to the games we have introduced in the school libraries. Games like Carcassonne, Ticket to Ride and Settlers of Catan serve as great “gateway games” to help introduce modern board games to non-gamers. They each can be played at varying levels of strategy and provide great re-playability. Keep on gaming!
March 6, 2008 at 5:04 am
[...] recently mentioned Brian Mayer’s post linking board games to the NY State Standards. It caught my attention because when a [...]
March 30, 2008 at 5:36 pm
[...] skills related to both traditional literacy/curriculum standards and more modern ones as well, see Gaming, School Libraries and the Curriculum, What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee (Palgrave MacMillan [...]